CanvasRenderingContext2D.textRendering

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The CanvasRenderingContext2D.textRendering property of the Canvas API provides information to the rendering engine about what to optimize for when rendering text.

The values correspond to the SVG text-rendering attribute (and CSS text-rendering property).

Value

A text-rendering hint to the browser engine. This one of:

auto

The browser makes educated guesses about when to optimize for speed, legibility, and geometric precision while drawing text.

optimizeSpeed

The browser emphasizes rendering speed over legibility and geometric precision when drawing text. It disables kerning and ligatures.

optimizeLegibility

The browser emphasizes legibility over rendering speed and geometric precision. This enables kerning and optional ligatures.

geometricPrecision

The browser emphasizes geometric precision over rendering speed and legibility. Certain aspects of fonts — such as kerning — don't scale linearly. For large scale factors, you might see less-than-beautiful text rendering, but the size is what you would expect (neither rounded up nor down to the nearest font size supported by the underlying operating system).

The property can be used to get or set the value.

Examples

In this example we display the text "Hello World" using each of the supported values of the textRendering property. The value is also displayed for each case by reading the property.

HTML

<canvas id="canvas" width="700" height="220"></canvas>

JavaScript

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
ctx.font = '20px serif';

// Default (auto)
ctx.fillText(`Hello world (default: ${ctx.textRendering})`, 5, 20);

// Text rendering: optimizeSpeed
ctx.textRendering = 'optimizeSpeed';
ctx.fillText(`Hello world (${ctx.textRendering})`, 5, 50);

// Text rendering: optimizeLegibility
ctx.textRendering = 'optimizeLegibility';
ctx.fillText(`Hello world (${ctx.textRendering})`, 5, 80);

// Text rendering: geometricPrecision
ctx.textRendering = 'geometricPrecision';
ctx.fillText(`Hello world (${ctx.textRendering})`, 5, 110);

Result

Specifications

Specification
HTML Standard
# dom-context-2d-textrendering

Browser compatibility

BCD tables only load in the browser