CanvasRenderingContext2D: globalAlpha property

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The CanvasRenderingContext2D.globalAlpha property of the Canvas 2D API specifies the alpha (transparency) value that is applied to shapes and images before they are drawn onto the canvas.

Note: See also the chapter Applying styles and color in the Canvas Tutorial.

Value

A number between 0.0 (fully transparent) and 1.0 (fully opaque), inclusive. The default value is 1.0. Values outside that range, including Infinity and NaN, will not be set, and globalAlpha will retain its previous value.

Examples

Drawing translucent shapes

This example uses the globalAlpha property to draw two semi-transparent rectangles.

HTML

html
<canvas id="canvas"></canvas>

JavaScript

js
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");

ctx.globalAlpha = 0.5;

ctx.fillStyle = "blue";
ctx.fillRect(10, 10, 100, 100);

ctx.fillStyle = "red";
ctx.fillRect(50, 50, 100, 100);

Result

Overlaying transparent shapes

This example illustrates the effect of overlaying multiple transparent shapes on top of each other. We begin by drawing a solid background composed of four differently colored squares. Next, we set the globalAlpha property to 0.2 (20% opaque); this alpha level will apply to all of our transparent shapes. After that, we use a for loop to draw a series of circles with increasing radii.

With each new circle, the opacity of the previous circles underneath is effectively increased. If we were to increase the step count (and thus draw more circles), the background would eventually disappear completely from the center of the image.

js
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");

// Draw background
ctx.fillStyle = "#FD0";
ctx.fillRect(0, 0, 75, 75);
ctx.fillStyle = "#6C0";
ctx.fillRect(75, 0, 75, 75);
ctx.fillStyle = "#09F";
ctx.fillRect(0, 75, 75, 75);
ctx.fillStyle = "#F30";
ctx.fillRect(75, 75, 75, 75);
ctx.fillStyle = "#FFF";

// Set transparency value
ctx.globalAlpha = 0.2;

// Draw transparent circles
for (let i = 0; i < 7; i++) {
  ctx.beginPath();
  ctx.arc(75, 75, 10 + 10 * i, 0, Math.PI * 2, true);
  ctx.fill();
}

Specifications

Specification
HTML
# dom-context-2d-globalalpha-dev

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
globalAlpha

Legend

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Full support
Full support

Gecko-specific notes

  • Starting with Gecko 5.0, specifying invalid values for globalAlpha no longer throws a SYNTAX_ERR exception; these are now correctly silently ignored.
  • In WebKit- and Blink-based browsers, a non-standard and deprecated method ctx.setAlpha() is implemented in addition to this property.

See also