This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The CanvasRenderingContext2D.imageSmoothingEnabled property of the Canvas 2D API can be set to change if images are smoothed (true, default) or not (false). On getting the imageSmoothingEnabled property, the last value it was set to, is returned.

This property is useful for pixel-art themed games, when scaling the canvas for example. The default resizing algorithm can create blurry effects and ruins the beautiful pixels. Set this property to false in that case. See also the CSS image-rendering property.


ctx.imageSmoothingEnabled = value;


A Boolean indicating whether to smooth images or not.


Using the imageSmoothingEnabled property

This is just a simple code snippet using the imageSmoothingEnabled property with a scaled image.


<canvas id="canvas"></canvas>


var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

var img = new Image();
img.src = '';
img.onload = function() {
 ctx.mozImageSmoothingEnabled = false;
 ctx.webkitImageSmoothingEnabled = false;
 ctx.msImageSmoothingEnabled = false;
 ctx.imageSmoothingEnabled = false;
 ctx.drawImage(img, 0, 0, 400, 200);

Edit the code below and see your changes update live in the canvas:


Specification Status Comment
HTML Living Standard
The definition of 'CanvasRenderingContext2D.imageSmoothingEnabled' in that specification.
Living Standard  

Browser compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support 30 [1]


51 (51)
? ?
Feature Android Chrome for Android Edge Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support ? ?


51.0 (51)
? ? ?

[1] Supported with a webkit prefix until version 29.

See also

Document Tags and Contributors

 Contributors to this page: mattwojo, nmve, teoli, fscholz
 Last updated by: mattwojo,