WebGLShaderPrecisionFormat.rangeMax

The read-only WebGLShaderPrecisionFormat.rangeMax property returns the base 2 log of the absolute value of the maximum value that can be represented.

Examples

var canvas = document.getElementById("canvas"); 
var gl = canvas.getContext("webgl");

gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).rangeMax; // 127
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).rangeMax; // 24

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'WebGLShaderPrecisionFormat.rangeMax' in that specification.
Recommendation Initial definition.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari Servo
Basic Support91211.011125.1No support
Feature Android Chrome for Android Edge Mobile Firefox for Android IE Mobile Opera Mobile Safari Mobile
Basic Support(Yes)25No support(Yes)11128.1

See also

Document Tags and Contributors

 Contributors to this page: teoli, fscholz
 Last updated by: teoli,