WebGLShaderPrecisionFormat.precision

The read-only WebGLShaderPrecisionFormat.precision property returns the number of bits of precision that can be represented.

For integer formats this value is always 0.

Examples

var canvas = document.getElementById('canvas'); 
var gl = canvas.getContext('webgl');

gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).precision; // 23
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).precision; // 0

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'WebGLShaderPrecisionFormat.precision' in that specification.
Recommendation Initial definition.

Browser compatibility

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See also

Document Tags and Contributors

 Contributors to this page: fscholz, nmve, teoli
 Last updated by: fscholz,