CanvasRenderingContext2D: getImageData() method
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The CanvasRenderingContext2D method
getImageData() of the Canvas 2D API returns an
ImageData object representing the underlying pixel data for a specified
portion of the canvas.
This method is not affected by the canvas's transformation matrix. If the specified
rectangle extends outside the bounds of the canvas, the pixels outside the canvas are
transparent black in the returned ImageData object.
Note:
Image data can be painted onto a canvas using the
putImageData() method.
You can find more information about getImageData() and general
manipulation of canvas contents in Pixel manipulation with canvas.
Syntax
getImageData(sx, sy, sw, sh)
getImageData(sx, sy, sw, sh, settings)
Parameters
sx-
The x-axis coordinate of the top-left corner of the rectangle from which the
ImageDatawill be extracted. sy-
The y-axis coordinate of the top-left corner of the rectangle from which the
ImageDatawill be extracted. sw-
The width of the rectangle from which the
ImageDatawill be extracted. Positive values are to the right, and negative to the left. sh-
The height of the rectangle from which the
ImageDatawill be extracted. Positive values are down, and negative are up. settingsOptional-
An object with the following properties:
colorSpace-
Specifies the color space of the image data. Can be set to
"srgb"for the sRGB color space or"display-p3"for the display-p3 color space. pixelFormat-
Specifies the pixel format. Possible values:
"rgba-unorm8", for RGBA with 8 bit per component unsigned normalized format, using aUint8ClampedArray."rgba-float16", for RGBA with 16 bits per component, using aFloat16Array. Floating-point pixel values allow representing colors in arbitrarily wide gamuts and high dynamic range (HDR).
Return value
An ImageData object containing the image data for the rectangle of the
canvas specified. The coordinates of the rectangle's top-left corner are
(sx, sy), while the coordinates of the bottom corner are
(sx + sw - 1, sy + sh - 1).
Exceptions
IndexSizeErrorDOMException-
Thrown if either
sworshare zero. SecurityErrorDOMException-
The canvas contains or may contain pixels which were loaded from an origin other than the one from which the document itself was loaded. To avoid a
SecurityErrorDOMExceptionbeing thrown in this situation, configure CORS to allow the source image to be used in this way. See Allowing cross-origin use of images and canvas.
Examples
>Getting image data from a canvas
This example draws an image, and then uses getImageData() to grab a
portion of the canvas.
We use getImageData() to extract a slice of the image, starting at (10, 20), with a width of 80 and a height of 230. We then draw this slice three times, positioning the slices progressively below and to the right of the last slice.
HTML
<canvas id="canvas" width="700" height="400"></canvas>
JavaScript
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const image = new Image();
image.src = "plumeria.jpg";
image.addEventListener("load", () => {
ctx.drawImage(image, 0, 0, 233, 320);
const imageData = ctx.getImageData(10, 20, 80, 230);
ctx.putImageData(imageData, 260, 0);
ctx.putImageData(imageData, 380, 50);
ctx.putImageData(imageData, 500, 100);
});
Result
Color space conversion
The optional colorSpace setting allows you to get image data in the desired format.
const context = canvas.getContext("2d", { colorSpace: "display-p3" });
context.fillStyle = "color(display-p3 0.5 0 0)";
context.fillRect(0, 0, 10, 10);
// Get ImageData converted to sRGB
const imageData = context.getImageData(0, 0, 1, 1, { colorSpace: "srgb" });
console.log(imageData.colorSpace); // "srgb"
Getting data in different pixel formats
The optional pixelFormat setting allows you to get image data in the desired pixel format.
const context = canvas.getContext("2d");
const imageData = context.getImageData(0, 0, 1, 1);
console.log(imageData.pixelFormat); // "rgba-unorm8"
const imageData = context.getImageData(0, 0, 1, 1, {
pixelFormat: "rgba-float16",
});
console.log(imageData.pixelFormat); // "rgba-float16"
Specifications
| Specification |
|---|
| HTML> # dom-context-2d-getimagedata-dev> |
Browser compatibility
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See also
- The interface defining this method:
CanvasRenderingContext2D ImageDataobjectCanvasRenderingContext2D.putImageData()- Pixel manipulation with canvas