WebGLContextEvent: statusMessage property
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The read-only WebGLContextEvent.statusMessage
property contains additional event status information, or is an empty string if no additional information is available.
Examples
The statusMessage
property can contain a platform dependent string with details of an event. This can occur, for example, if the webglcontextcreationerror
event is fired.
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
canvas.addEventListener(
"webglcontextcreationerror",
(e) => {
console.log(
`WebGL context creation failed: ${e.statusMessage || "Unknown error"}`,
);
},
false,
);
Specifications
Specification |
---|
WebGL Specification # 5.15.1 |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
statusMessage |
Legend
Tip: you can click/tap on a cell for more information.
- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.