OVR_multiview2: framebufferTextureMultiviewOVR() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

The OVR_multiview2.framebufferTextureMultiviewOVR() method of the WebGL API attaches a multiview texture to a WebGLFramebuffer.

Syntax

js
framebufferTextureMultiviewOVR(target, attachment, texture, level, baseViewIndex, numViews)

Parameters

target

A GLenum specifying the binding point (target). Possible values:

gl.FRAMEBUFFER

Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.

gl.DRAW_FRAMEBUFFER

Equivalent to gl.FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations.

gl.READ_FRAMEBUFFER

Used as a source for reading operations.

attachment

A GLenum specifying the attachment point for the texture. Possible values:

  • gl.COLOR_ATTACHMENT0: Attaches the texture to the framebuffer's color buffer.

  • gl.DEPTH_ATTACHMENT: Attaches the texture to the framebuffer's depth buffer.

  • gl.STENCIL_ATTACHMENT: Attaches the texture to the framebuffer's stencil buffer.

  • gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.

  • gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15 When using the WEBGL_draw_buffers extension:

    • ext.COLOR_ATTACHMENT0_WEBGL (same as gl.COLOR_ATTACHMENT0) ext.COLOR_ATTACHMENT1_WEBGL ext.COLOR_ATTACHMENT2_WEBGL ext.COLOR_ATTACHMENT3_WEBGL ext.COLOR_ATTACHMENT4_WEBGL ext.COLOR_ATTACHMENT5_WEBGL ext.COLOR_ATTACHMENT6_WEBGL ext.COLOR_ATTACHMENT7_WEBGL ext.COLOR_ATTACHMENT8_WEBGL ext.COLOR_ATTACHMENT9_WEBGL ext.COLOR_ATTACHMENT10_WEBGL ext.COLOR_ATTACHMENT11_WEBGL ext.COLOR_ATTACHMENT12_WEBGL ext.COLOR_ATTACHMENT13_WEBGL ext.COLOR_ATTACHMENT14_WEBGL ext.COLOR_ATTACHMENT15_WEBGL

When using the WEBGL_depth_texture extension:

  • ext.DEPTH_STENCIL_ATTACHMENT: Depth and stencil buffer data storage.
texture

A WebGLTexture object whose image to attach.

level

A GLint specifying the mipmap level of the texture image to be attached. Must be 0.

baseViewIndex

A GLint specifying the base view index of the framebuffer object attachment.

numViews

A GLsizei specifying the number of views of the framebuffer object attachment.

Return value

None (undefined).

Exceptions

  • A gl.INVALID_ENUM error is thrown if

    • target is not gl.FRAMEBUFFER.
    • attachment is not one of the accepted attachment points.
  • A gl.INVALID_VALUE error is thrown if

    • level is not 0.
    • if numViews is less than one or more than MAX_VIEWS_OVR.
  • A gl.INVALID_OPERATION error is thrown if texture isn't 0 or the name of an existing texture object.

Examples

js
ext.framebufferTextureMultiviewOVR(
  gl.DRAW_FRAMEBUFFER,
  gl.COLOR_ATTACHMENT0,
  colorTex,
  0,
  0,
  2,
);

Specifications

Specification
WebGL OVR_multiview2 Extension Specification

Browser compatibility

BCD tables only load in the browser

See also