GPUDevice: popErrorScope() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The popErrorScope() method of the
GPUDevice interface pops an existing GPU error scope from the error scope stack (originally pushed using GPUDevice.pushErrorScope()) and returns a Promise that resolves to an object describing the first error captured in the scope, or null if no error occurred.
Syntax
popErrorScope()
Parameters
None.
Return value
a Promise that resolves to an object describing the first error captured in the scope. This can be of type:
If no error occurred, it resolves to null.
Examples
The following example uses an error scope to capture a suspected validation error, logging it to the console.
device.pushErrorScope("validation");
let sampler = device.createSampler({
maxAnisotropy: 0, // Invalid, maxAnisotropy must be at least 1.
});
device.popErrorScope().then((error) => {
if (error) {
sampler = null;
console.error(`An error occurred while creating sampler: ${error.message}`);
}
});
See WebGPU Error Handling best practices for a lot more examples and information.
Specifications
| Specification |
|---|
| WebGPU> # dom-gpudevice-poperrorscope> |
Browser compatibility
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See also
- The WebGPU API