GPUTextureView

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The GPUTextureView interface of the WebGPU API represents a view into a subset of the texture resources defined by a particular GPUTexture.

A GPUTextureView object instance is created using the GPUTexture.createView() method.

Instance properties

label Experimental

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

Examples

In the WebGPU Samples Cubemap demo, you will see multiple examples of how GPUTextureViews (created by GPUTexture.createView() calls) are used, both as a resource in a GPUDevice.createBindGroup() call, and as a provided view in the depthStencilAttachment object of a GPUCommandEncoder.beginRenderPass() descriptor.

js
const uniformBindGroup = device.createBindGroup({
  layout: pipeline.getBindGroupLayout(0),
  entries: [
    {
      binding: 0,
      resource: {
        buffer: uniformBuffer,
        offset: 0,
        size: uniformBufferSize,
      },
    },
    {
      binding: 1,
      resource: sampler,
    },
    {
      binding: 2,
      resource: cubemapTexture.createView({
        dimension: "cube",
      }),
    },
  ],
});

const renderPassDescriptor: GPURenderPassDescriptor = {
  colorAttachments: [
    {
      view: undefined, // Assigned later
      loadOp: "clear",
      storeOp: "store",
    },
  ],
  depthStencilAttachment: {
    view: depthTexture.createView(),
    depthClearValue: 1.0,
    depthLoadOp: "clear",
    depthStoreOp: "store",
  },
};

// ...

const commandEncoder = device.createCommandEncoder();
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);

// ...

Specifications

Specification
WebGPU
# gputextureview

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobileserver
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
Deno
GPUTextureView
Experimental
label
Experimental

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support
Partial support
Partial support
In development. Supported in a pre-release version.
In development. Supported in a pre-release version.
No support
No support
Experimental. Expect behavior to change in the future.
See implementation notes.
User must explicitly enable this feature.
Has more compatibility info.

See also