GPUUncapturedErrorEvent
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The GPUUncapturedErrorEvent
interface of the WebGPU API is the event object type for the GPUDevice
uncapturederror
event, used for telemetry and to report unexpected errors.
Known error cases should be handled using pushErrorScope()
and popErrorScope()
.
Constructor
GPUUncapturedErrorEvent()
Experimental-
Creates a new
GPUUncapturedErrorEvent
object instance.
Instance properties
Examples
You could use something like the following as a global mechanism to pick up any errors that aren't handled by error scopes and capture them.
// ...
device.addEventListener("uncapturederror", (event) => {
// Re-surface the error
console.error("A WebGPU error was not captured:", event.error.message);
reportErrorToServer({
type: event.error.constructor.name,
message: event.error.message,
});
});
// ...
Specifications
Specification |
---|
WebGPU # gpuuncapturederrorevent |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | server | |||||||||||
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GPUUncapturedErrorEvent | |||||||||||||
GPUUncapturedErrorEvent() constructor | |||||||||||||
error |
Legend
Tip: you can click/tap on a cell for more information.
- Full support
- Full support
- Partial support
- Partial support
- In development. Supported in a pre-release version.
- In development. Supported in a pre-release version.
- No support
- No support
- Experimental. Expect behavior to change in the future.
- See implementation notes.