GPUDevice: importExternalTexture() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The importExternalTexture() method of the GPUDevice interface takes an HTMLVideoElement or a VideoFrame object as an input and returns a GPUExternalTexture wrapper object containing a snapshot of the video that can be used as a frame in GPU rendering operations.

Syntax

js
importExternalTexture(descriptor)

Parameters

descriptor

An object containing the following properties:

colorSpace Optional

An enumerated value specifying the color space to use for the video frame. Possible values are "srgb" and "display-p3". If omitted, colorSpace defaults to "srgb".

label Optional

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

source

The HTMLVideoElement or VideoFrame source of the video snapshot.

Return value

A GPUExternalTexture object instance.

Note that the moment when the GPUExternalTexture object expires (is destroyed) depends on what its source is:

Validation

The following criteria must be met when calling importExternalTexture(), otherwise a GPUValidationError is generated and an invalid GPUExternalTexture object is returned:

  • The video snapshot is usable (e.g. the video source is loaded properly, and doesn't have a width or height of 0).

Exceptions

SecurityError DOMException

Thrown if the video source data is cross-origin.

Examples

In the WebGPU samples Video Uploading sample, an importExternalTexture() call is used as the value of a bind group entry resource, specified when creating a GPUBindGroup via a GPUDevice.createBindGroup() call:

js
//...

const uniformBindGroup = device.createBindGroup({
  layout: pipeline.getBindGroupLayout(0),
  entries: [
    {
      binding: 1,
      resource: sampler,
    },
    {
      binding: 2,
      resource: device.importExternalTexture({
        source: video,
      }),
    },
  ],
});

//...

Specifications

Specification
WebGPU
# dom-gpudevice-importexternaltexture

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobileserver
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
Deno
importExternalTexture
Experimental
display-p3 color space
Experimental
VideoFrame object as source
Experimental

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support
Partial support
Partial support
In development. Supported in a pre-release version.
In development. Supported in a pre-release version.
No support
No support
Experimental. Expect behavior to change in the future.
See implementation notes.

See also