GPUDevice: createBuffer() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The createBuffer() method of the
GPUDevice interface creates a GPUBuffer in which to store raw data to use in GPU operations.
Syntax
createBuffer(descriptor)
Parameters
descriptor-
An object containing the following properties:
labelOptional-
A string providing a label that can be used to identify the object, for example in
GPUErrormessages or console warnings. mappedAtCreationOptional-
A boolean. If set to
true, the buffer will be mapped upon creation, meaning that you can set the values inside the buffer immediately by callingGPUBuffer.getMappedRange(). The default value isfalse.Note that it is valid to set
mappedAtCreation: trueso you can set the buffer's initial data, even if theGPUBufferUsage.MAP_READorGPUBufferUsage.MAP_WRITEusage flags are not set. size-
A number representing the size of the buffer, in bytes. If
mappedAtCreationis set totrue, this must be a multiple of4. usage-
The bitwise flags representing the allowed usages for the
GPUBuffer. The possible values are in theGPUBuffer.usagevalue table.Note that multiple possible usages can be specified by separating values with bitwise OR, for example:
GPUBufferUsage.COPY_SRC | GPUBufferUsage.MAP_WRITE.
Return value
A GPUBuffer object instance.
Exceptions
RangeErrorDOMException-
Thrown if
mappedAtCreationis set totrue, and the specifiedsizeis not a multiple of4.
Validation
The following criteria must be met when calling createBuffer(), otherwise a GPUValidationError is generated and an invalid GPUBuffer object is returned:
- A valid
usageis specified. GPUBufferUsage.MAP_READis specified, and no additional flags are specified other thanGPUBufferUsage.COPY_DST.GPUBufferUsage.MAP_WRITEis specified, and no additional flags are specified other thanGPUBufferUsage.COPY_SRC.
Note:
If the buffer allocation fails without any specific side-effects, a GPUOutOfMemoryError object is generated.
Examples
In our basic compute demo, we create an output buffer to read GPU calculations to, and a staging buffer to be mapped for JavaScript access.
const output = device.createBuffer({
size: BUFFER_SIZE,
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
});
const stagingBuffer = device.createBuffer({
size: BUFFER_SIZE,
usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
});
Specifications
| Specification |
|---|
| WebGPU> # dom-gpudevice-createbuffer> |
Browser compatibility
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See also
- The WebGPU API