GPUQueue

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The GPUQueue interface of the WebGPU API controls execution of encoded commands on the GPU.

A device's primary queue is accessed via the GPUDevice.queue property.

Instance properties

label Experimental

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

Instance methods

copyExternalImageToTexture() Experimental

Copies a snapshot taken from a source image, video, or canvas into a given GPUTexture.

onSubmittedWorkDone() Experimental

Returns a Promise that resolves when all the work submitted to the GPU via this GPUQueue at the point the method is called has been processed.

submit() Experimental

Schedules the execution of command buffers represented by one or more GPUCommandBuffer objects by the GPU.

writeBuffer() Experimental

Writes a provided data source into a given GPUBuffer.

writeTexture() Experimental

Writes a provided data source into a given GPUTexture.

Examples

In our basic render demo, we define some vertex data in a Float32Array that we'll use to draw a triangle:

js
const vertices = new Float32Array([
  0.0, 0.6, 0, 1, 1, 0, 0, 1, -0.5, -0.6, 0, 1, 0, 1, 0, 1, 0.5, -0.6, 0, 1, 0,
  0, 1, 1,
]);

To use this data in a render pipeline, we need to put it into a GPUBuffer. First we'll create the buffer:

js
const vertexBuffer = device.createBuffer({
  size: vertices.byteLength, // make it big enough to store vertices in
  usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
});

To get the data into the buffer we can use the writeBuffer() function, which lets the user agent determine most efficient way to copy the data over:

js
device.queue.writeBuffer(vertexBuffer, 0, vertices, 0, vertices.length);

Later on, a set of commands is encoded into a GPUCommandBuffer using the GPUCommandEncoder.finish() method. The command buffer is then passed into the queue via a submit() call, ready to be processed by the GPU.

js
device.queue.submit([commandEncoder.finish()]);

Note: Study the WebGPU samples to find more queue examples.

Specifications

Specification
WebGPU
# gpu-queue

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobileserver
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
Deno
GPUQueue
Experimental
copyExternalImageToTexture
Experimental
HTMLImageElement and ImageData objects as source
Experimental
VideoFrame object as source
Experimental
label
Experimental
onSubmittedWorkDone
Experimental
submit
Experimental
Validates that submitted command buffers are unique.
Experimental
writeBuffer
Experimental
writeTexture
Experimental

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support
Partial support
Partial support
In development. Supported in a pre-release version.
In development. Supported in a pre-release version.
No support
No support
Experimental. Expect behavior to change in the future.
See implementation notes.
User must explicitly enable this feature.
Has more compatibility info.

See also