GPUAdapterInfo
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The GPUAdapterInfo
interface of the WebGPU API contains identifying information about a GPUAdapter
.
An adapter's GPUAdapterInfo
can be retrieved using the GPUAdapter.info
property of the adapter itself, or the GPUDevice.adapterInfo
property of a device that originated from the adapter.
This object allows developers to access specific details about the user's GPU so that they can preemptively apply workarounds for GPU-specific bugs, or provide different codepaths to better suit different GPU architectures. Providing such information does present a security risk — it could be used for fingerprinting — therefore the information shared is kept at a minimum, and different browser vendors are likely to share different information types and granularities.
Instance properties
architecture
Experimental Read only-
The name of the family or class of GPUs the adapter belongs to. Returns an empty string if it is not available.
description
Experimental Read only-
A human-readable string describing the adapter. Returns an empty string if it is not available.
device
Experimental Read only-
A vendor-specific identifier for the adapter. Returns an empty string if it is not available.
vendor
Experimental Read only-
The name of the adapter vendor. Returns an empty string if it is not available.
Examples
Access GPUAdapterInfo via GPUAdapter.info
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) {
throw Error("Couldn't request WebGPU adapter.");
}
const adapterInfo = adapter.info;
console.log(adapterInfo.vendor);
console.log(adapterInfo.architecture);
Access GPUAdapterInfo via GPUDevice.adapterInfo
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) {
throw Error("Couldn't request WebGPU adapter.");
}
const myDevice = await adapter.requestDevice();
function optimizeForGpuDevice(device) {
if (device.adapterInfo.vendor === "amd") {
// Use AMD-specific optimizations
} else if (device.adapterInfo.architecture.includes("turing")) {
// Optimize for NVIDIA Turing architecture
}
}
optimizeForGpuDevice(myDevice);
Specifications
Specification |
---|
WebGPU # gpu-adapterinfo |