GPUAdapterInfo

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The GPUAdapterInfo interface of the WebGPU API contains identifying information about a GPUAdapter.

An adapter's GPUAdapterInfo can be retrieved using the GPUAdapter.info property of the adapter itself, or the GPUDevice.adapterInfo property of a device that originated from the adapter.

This object allows developers to access specific details about the user's GPU so that they can preemptively apply workarounds for GPU-specific bugs, or provide different codepaths to better suit different GPU architectures. Providing such information does present a security risk — it could be used for fingerprinting — therefore the information shared is kept at a minimum, and different browser vendors are likely to share different information types and granularities.

Instance properties

architecture Experimental Read only

The name of the family or class of GPUs the adapter belongs to. Returns an empty string if it is not available.

description Experimental Read only

A human-readable string describing the adapter. Returns an empty string if it is not available.

device Experimental Read only

A vendor-specific identifier for the adapter. Returns an empty string if it is not available.

vendor Experimental Read only

The name of the adapter vendor. Returns an empty string if it is not available.

Examples

Access GPUAdapterInfo via GPUAdapter.info

js
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) {
  throw Error("Couldn't request WebGPU adapter.");
}

const adapterInfo = adapter.info;
console.log(adapterInfo.vendor);
console.log(adapterInfo.architecture);

Access GPUAdapterInfo via GPUDevice.adapterInfo

js
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) {
  throw Error("Couldn't request WebGPU adapter.");
}

const myDevice = await adapter.requestDevice();

function optimizeForGpuDevice(device) {
  if (device.adapterInfo.vendor === "amd") {
    // Use AMD-specific optimizations
  } else if (device.adapterInfo.architecture.includes("turing")) {
    // Optimize for NVIDIA Turing architecture
  }
}

optimizeForGpuDevice(myDevice);

Specifications

Specification
WebGPU
# gpu-adapterinfo

Browser compatibility

See also