GPUSampler
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The GPUSampler
interface of the WebGPU API represents an object that can control how shaders transform and filter texture resource data.
A GPUSampler
object instance is created using the GPUDevice.createSampler()
method.
Instance properties
Examples
The following snippet creates a GPUSampler
that does trilinear filtering and repeats texture coordinates:
// ...
const sampler = device.createSampler({
addressModeU: "repeat",
addressModeV: "repeat",
magFilter: "linear",
minFilter: "linear",
mipmapFilter: "linear",
});
The WebGPU samples Shadow Mapping sample uses comparison samplers to sample from a depth texture to render shadows.
Specifications
Specification |
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WebGPU # gpusampler |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | server | |||||||||||
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GPUSampler | |||||||||||||
label |
Legend
Tip: you can click/tap on a cell for more information.
- Full support
- Full support
- Partial support
- Partial support
- In development. Supported in a pre-release version.
- In development. Supported in a pre-release version.
- No support
- No support
- Experimental. Expect behavior to change in the future.
- See implementation notes.
- User must explicitly enable this feature.
- Has more compatibility info.
See also
- The WebGPU API