GPUBindGroupLayout
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The GPUBindGroupLayout
interface of the WebGPU API defines the structure and purpose of related GPU resources such as buffers that will be used in a pipeline, and is used as a template when creating GPUBindGroup
s.
A GPUBindGroupLayout
object instance is created using the GPUDevice.createBindGroupLayout()
method.
Instance properties
Examples
Note: The WebGPU samples feature many more examples.
Basic example
Our basic compute demo shows an example of creating a bind group layout and then using that as a template when creating a bind group.
// ...
const bindGroupLayout = device.createBindGroupLayout({
entries: [
{
binding: 0,
visibility: GPUShaderStage.COMPUTE,
buffer: {
type: "storage",
},
},
],
});
const bindGroup = device.createBindGroup({
layout: bindGroupLayout,
entries: [
{
binding: 0,
resource: {
buffer: output,
},
},
],
});
// ...
Specifications
Specification |
---|
WebGPU # gpubindgrouplayout |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | server | |||||||||||
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GPUBindGroupLayout | |||||||||||||
label |
Legend
Tip: you can click/tap on a cell for more information.
- Full support
- Full support
- Partial support
- Partial support
- In development. Supported in a pre-release version.
- In development. Supported in a pre-release version.
- No support
- No support
- Experimental. Expect behavior to change in the future.
- See implementation notes.
- User must explicitly enable this feature.
- Has more compatibility info.
See also
- The WebGPU API