GPUTexture

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The GPUTexture interface of the WebGPU API represents a container used to store 1D, 2D, or 3D arrays of data, such as images, to use in GPU rendering operations.

A GPUTexture object instance is created using the GPUDevice.createTexture() method.

Instance properties

depthOrArrayLayers Experimental Read only

A number representing the depth or layer count of the GPUTexture (pixels, or number of layers).

dimension Experimental Read only

An enumerated value representing the dimension of the set of texels for each GPUTexture subresource.

format Experimental Read only

An enumerated value representing the format of the GPUTexture. See the Texture formats section of the specification for all the possible values.

height Experimental Read only

A number representing the height of the GPUTexture in pixels.

label Experimental

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

mipLevelCount Experimental Read only

A number representing the number of mip levels of the GPUTexture.

sampleCount Experimental Read only

A number representing the sample count of the GPUTexture.

usage Experimental Read only

The bitwise flags representing the allowed usages of the GPUTexture.

width Experimental Read only

A number representing the width of the GPUTexture in pixels.

Instance methods

createView() Experimental

Creates a GPUTextureView representing a specific view of the GPUTexture.

destroy() Experimental

Destroys the GPUTexture.

Examples

In the WebGPU samples Textured Cube sample, a texture to use on the faces of a cube is created by:

js
//...
let cubeTexture;
{
  const img = document.createElement("img");

  img.src = new URL(
    "../../../assets/img/Di-3d.png",
    import.meta.url,
  ).toString();

  await img.decode();

  const imageBitmap = await createImageBitmap(img);

  cubeTexture = device.createTexture({
    size: [imageBitmap.width, imageBitmap.height, 1],
    format: "rgba8unorm",
    usage:
      GPUTextureUsage.TEXTURE_BINDING |
      GPUTextureUsage.COPY_DST |
      GPUTextureUsage.RENDER_ATTACHMENT,
  });

  device.queue.copyExternalImageToTexture(
    { source: imageBitmap },
    { texture: cubeTexture },
    [imageBitmap.width, imageBitmap.height],
  );
}
//...

Specifications

Specification
WebGPU
# texture-interface

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobileserver
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
Deno
GPUTexture
Experimental
createView
Experimental
rgb10a2uint texture format
Experimental
depthOrArrayLayers
Experimental
destroy
Experimental
dimension
Experimental
format
Experimental
rgb10a2uint texture format
Experimental
height
Experimental
label
Experimental
mipLevelCount
Experimental
sampleCount
Experimental
usage
Experimental
width
Experimental

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support
Partial support
Partial support
In development. Supported in a pre-release version.
In development. Supported in a pre-release version.
No support
No support
Experimental. Expect behavior to change in the future.
See implementation notes.
User must explicitly enable this feature.
Has more compatibility info.

See also