HTMLCanvasElement: getContext() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The HTMLCanvasElement.getContext() method returns a drawing context on the canvas, or null if the context identifier is not supported, or the canvas has already been set to a different context mode.

Later calls to this method on the same canvas element, with the same contextType argument, will always return the same drawing context instance as was returned the first time the method was invoked. It is not possible to get a different drawing context object on a given canvas element.

Syntax

js
getContext(contextType)
getContext(contextType, contextAttributes)

Parameters

contextType

A string containing the context identifier defining the drawing context associated to the canvas. Possible values are:

  • "2d", leading to the creation of a CanvasRenderingContext2D object representing a two-dimensional rendering context.
  • "webgl" (or "experimental-webgl") which will create a WebGLRenderingContext object representing a three-dimensional rendering context. This context is only available on browsers that implement WebGL version 1 (OpenGL ES 2.0).
  • "webgl2" which will create a WebGL2RenderingContext object representing a three-dimensional rendering context. This context is only available on browsers that implement WebGL version 2 (OpenGL ES 3.0). Experimental
  • "webgpu", which will create a GPUCanvasContext object representing a three-dimensional rendering context for WebGPU render pipelines. This context is only available on browsers that implement The WebGPU API.
  • "bitmaprenderer" which will create an ImageBitmapRenderingContext which only provides functionality to replace the content of the canvas with a given ImageBitmap.

Note: The identifier "experimental-webgl" is used in new implementations of WebGL. These implementations have either not reached test suite conformance, or the graphics drivers on the platform are not yet stable. The Khronos Group certifies WebGL implementations under certain conformance rules.

contextAttributes Optional

You can use several context attributes when creating your rendering context, for example:

js
const gl = canvas.getContext("webgl", {
  antialias: false,
  depth: false,
});

2d context attributes:

alpha

A boolean value that indicates if the canvas contains an alpha channel. If set to false, the browser now knows that the backdrop is always opaque, which can speed up drawing of transparent content and images.

colorSpace Optional

Specifies the color space of the rendering context. Possible values are:

desynchronized

A boolean value that hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop

willReadFrequently

A boolean value that indicates whether or not a lot of read-back operations are planned. This will force the use of a software (instead of hardware accelerated) 2D canvas and can save memory when calling getImageData() frequently.

WebGL context attributes:

alpha

A boolean value that indicates if the canvas contains an alpha buffer.

depth

A boolean value that indicates that the drawing buffer is requested to have a depth buffer of at least 16 bits.

stencil

A boolean value that indicates that the drawing buffer is requested to have a stencil buffer of at least 8 bits.

desynchronized

A boolean value that hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop

antialias

A boolean value that indicates whether or not to perform anti-aliasing if possible.

failIfMajorPerformanceCaveat

A boolean value that indicates if a context will be created if the system performance is low or if no hardware GPU is available.

powerPreference

A hint to the user agent indicating what configuration of GPU is suitable for the WebGL context. Possible values are:

"default"

Let the user agent decide which GPU configuration is most suitable. This is the default value.

"high-performance"

Prioritizes rendering performance over power consumption.

"low-power"

Prioritizes power saving over rendering performance.

premultipliedAlpha

A boolean value that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.

preserveDrawingBuffer

If the value is true the buffers will not be cleared and will preserve their values until cleared or overwritten by the author.

xrCompatible

A boolean value that hints to the user agent to use a compatible graphics adapter for an immersive XR device. Setting this synchronous flag at context creation is discouraged; rather call the asynchronous WebGLRenderingContext.makeXRCompatible() method the moment you intend to start an XR session.

Note: The WebGPU specification does not define any specific context attributes for getContext(). Instead, it provides configuration options via the GPUCanvasContext.configure() method.

Return value

A rendering context which is either a

If the contextType doesn't match a possible drawing context, or differs from the first contextType requested, null is returned.

Examples

Given this <canvas> element:

html
<canvas id="canvas" width="300" height="300"></canvas>

You can get a 2d context of the canvas with the following code:

js
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
console.log(ctx); // CanvasRenderingContext2D { /* … */ }

Now you have the 2D rendering context for a canvas and you can draw within it.

Specifications

Specification
HTML Standard
# dom-canvas-getcontext-dev

Browser compatibility

BCD tables only load in the browser

See also