BaseAudioContext: createConvolver() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since April 2021.

The createConvolver() method of the BaseAudioContext interface creates a ConvolverNode, which is commonly used to apply reverb effects to your audio. See the spec definition of Convolution for more information.

Note: The ConvolverNode() constructor is the recommended way to create a ConvolverNode; see Creating an AudioNode.

Syntax

js
createConvolver()

Parameters

None.

Return value

Examples

Creating a convolver node

The following example shows how to use an AudioContext to create a convolver node. You create an AudioBuffer containing a sound sample to be used as an ambience to shape the convolution (called the impulse response) and apply that to the convolver. The example below uses a short sample of a concert hall crowd, so the reverb effect applied is really deep and echoey.

For more complete applied examples/information, check out our Voice-change-O-matic demo (see app.js for the code that is excerpted below).

js
const audioCtx = new AudioContext();
// ...

const convolver = audioCtx.createConvolver();
// ...

// Grab audio track via fetch() for convolver node
try {
  const response = await fetch(
    "https://mdn.github.io/voice-change-o-matic/audio/concert-crowd.ogg",
  );
  const arrayBuffer = await response.arrayBuffer();
  const decodedAudio = await audioCtx.decodeAudioData(arrayBuffer);
  convolver.buffer = decodedAudio;
} catch (error) {
  console.error(
    `Unable to fetch the audio file: ${name} Error: ${err.message}`,
  );
}

Specifications

Specification
Web Audio API
# dom-baseaudiocontext-createconvolver

Browser compatibility

BCD tables only load in the browser

See also