GPUDevice: createComputePipelineAsync() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The createComputePipelineAsync()
method of the
GPUDevice
interface returns a Promise
that fulfills with a GPUComputePipeline
, which can control the compute shader stage and be used in a GPUComputePassEncoder
, once the pipeline can be used without any stalling.
Note:
It is generally preferable to use this method over GPUDevice.createComputePipeline()
whenever possible, as it prevents blocking of GPU operation execution on pipeline compilation.
Syntax
createComputePipeline(descriptor)
Parameters
descriptor
-
See the descriptor definition for the
GPUDevice.createComputePipeline()
method.
Return value
A Promise
that fulfills with a GPUComputePipeline
object instance when the created pipeline is ready to be used without additional delay.
Validation
If pipeline creation fails and the resulting pipeline becomes invalid as a result, the returned promise rejects with a GPUPipelineError
:
- If this is due to an internal error, the
GPUPipelineError
will have areason
of"internal"
. - If this is due to a validation error, the
GPUPipelineError
will have areason
of"validation"
.
A validation error can occur if any of the following are false:
- The workgroup storage size used by the
module
referenced inside thecompute
property is less than or equal to theGPUDevice
'smaxComputeWorkgroupStorageSize
limit. - The
module
uses a number of compute invocations per workgroup less than or equal to theGPUDevice
'smaxComputeInvocationsPerWorkgroup
limit. - The
module
's workgroup size is less than or equal to theGPUDevice
's correspondingmaxComputeWorkgroupSizeX
,maxComputeWorkgroupSizeY
, ormaxComputeWorkgroupSizeZ
limit. - If the
entryPoint
property is omitted, the shader code contains a single compute shader entry point function for the browser to use as the default entry point.
Examples
Note: The WebGPU samples feature many more examples.
Basic example
The following example shows a process of:
- Creating a bind group layout with
GPUDevice.createBindGroupLayout()
. - Feeding the
bindGroupLayout
intoGPUDevice.createPipelineLayout()
to create aGPUPipelineLayout
. - Using that value immediately in a
createComputePipelineAsync()
call to create aGPUComputePipeline
.
async function init() {
// ...
const bindGroupLayout = device.createBindGroupLayout({
entries: [
{
binding: 0,
visibility: GPUShaderStage.COMPUTE,
buffer: {
type: "storage",
},
},
],
});
const computePipeline = await device.createComputePipelineAsync({
layout: device.createPipelineLayout({
bindGroupLayouts: [bindGroupLayout],
}),
compute: {
module: shaderModule,
entryPoint: "main",
},
});
// ...
}
Specifications
Specification |
---|
WebGPU # dom-gpudevice-createcomputepipelineasync |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API