GPUCommandEncoder: pushDebugGroup() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The pushDebugGroup()
method of the
GPUCommandEncoder
interface begins a debug group, which is marked with a specified label, and will contain all subsequent encoded commands up until a popDebugGroup()
method is invoked.
This could be used for telemetry, or may be utilized in GPUError
messages, browser dev tools, or other services in the future to help with debugging.
Syntax
pushDebugGroup(groupLabel)
Parameters
groupLabel
-
A string representing the label for the debug group.
Return value
None (Undefined
).
Examples
// ...
commandEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
passEncoder.end();
commandEncoder.popDebugGroup(); // End labeled debug group
// ...
Specifications
Specification |
---|
WebGPU # dom-gpudebugcommandsmixin-pushdebuggroup |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API