GPUCommandEncoder: finish() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The finish() method of the GPUCommandEncoder interface completes recording of the command sequence encoded on this GPUCommandEncoder, returning a corresponding GPUCommandBuffer.

Syntax

js
finish()
finish(descriptor)

Parameters

descriptor Optional

An object that can contain the following properties:

label Optional

A string providing a label for the returned GPUCommandBuffer that can be used to identify it, for example in GPUError messages or console warnings.

Return value

A GPUCommandBuffer object instance.

Validation

The following criteria must be met when calling finish(), otherwise a GPUValidationError is generated and the GPUCommandEncoder becomes invalid:

Examples

js
// ...

const commandBuffer = commandEncoder.finish();
device.queue.submit([commandBuffer]);

// ...

Specifications

Specification
WebGPU
# dom-gpucommandencoder-finish

Browser compatibility

BCD tables only load in the browser

See also