GPUCommandEncoder: finish() method

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

The finish() method of the GPUCommandEncoder interface completes recording of the command sequence encoded on this GPUCommandEncoder, returning a corresponding GPUCommandBuffer.

Syntax

js
finish()
finish(descriptor)

Parameters

descriptor Optional

An object that can contain the following properties:

label Optional

A string providing a label for the returned GPUCommandBuffer that can be used to identify it, for example in GPUError messages or console warnings.

Return value

A GPUCommandBuffer object instance.

Validation

The following criteria must be met when calling finish(), otherwise a GPUValidationError is generated and the GPUCommandEncoder becomes invalid:

Examples

js
// ...

const commandBuffer = commandEncoder.finish();
device.queue.submit([commandBuffer]);

// ...

Specifications

Specification
WebGPU
# dom-gpucommandencoder-finish

Browser compatibility

BCD tables only load in the browser

See also