GPUCommandEncoder: label property
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The label read-only property of the
GPUCommandEncoder interface is a string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.
This can be set by providing a label property in the descriptor object passed into the originating GPUDevice.createCommandEncoder() call, or you can get and set it directly on the GPUCommandEncoder object.
Value
A string. If no label value has previously been set, getting the label returns an empty string.
Examples
Setting and getting a label via GPUCommandEncoder.label:
const commandEncoder = device.createCommandEncoder();
commandEncoder.label = "my_command_encoder";
console.log(commandEncoder.label); // "my_command_encoder"
Setting a label via the originating GPUDevice.createCommandEncoder() call, and then getting it via GPUCommandEncoder.label:
const commandEncoder = device.createCommandEncoder({
label: "my_command_encoder",
});
console.log(commandEncoder.label); // "my_command_encoder"
Specifications
| Specification |
|---|
| WebGPU> # dom-gpuobjectbase-label> |
Browser compatibility
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See also
- The WebGPU API