GPUCommandEncoder: copyTextureToBuffer() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
The copyTextureToBuffer() method of the
GPUCommandEncoder interface encodes a command that copies data from a GPUTexture to a GPUBuffer.
Syntax
copyTextureToBuffer(source, destination, copySize)
Parameters
source-
An object defining the texture to copy the data from. Combined with
copySize, defines the region of the source texture subresource.sourcecan take the following properties:aspectOptional-
An enumerated value defining which aspects of the texture to copy the data from. Possible values are:
"all"-
All available aspects of the texture format will be copied from, which can mean all or any of color, depth, and stencil, depending on what kind of format you are dealing with.
"depth-only"-
Only the depth aspect of a depth-or-stencil format will be copied from.
"stencil-only"-
Only the stencil aspect of a depth-or-stencil format will be copied from.
If omitted,
aspecttakes a value of"all". mipLevelOptional-
A number representing the mip-map level of the texture to copy the data from. If omitted,
mipLeveldefaults to 0. originOptional-
An object or array specifying the origin of the copy — the minimum corner of the texture region to copy the data from. Together with
size, this defines the full extent of the region to copy from. Thex,y, andzvalues default to 0 if any of all oforiginis omitted.For example, you can pass an array
[0, 0, 0], or its equivalent object{ x: 0, y: 0, z: 0 }. texture-
A
GPUTextureobject representing the texture to copy the data from.
destination-
An object that defines the buffer to write to, plus the layout of the data to write to the buffer. Combined with
copySize, it defines the region of the destination buffer.sourcecan take the following properties:buffer-
The
GPUBufferto write to. offsetOptional-
The offset, in bytes, from the beginning of
datato the start position to write the copied data to. If omitted,offsetdefaults to 0. bytesPerRowOptional-
A number representing the stride, in bytes, between the start of each block row (i.e., a row of complete texel blocks) and the subsequent block row. This is required if there are multiple block rows (i.e., the copy height or depth is more than one block).
rowsPerImageOptional-
The number of block rows per single image inside the data.
bytesPerRow×rowsPerImagewill give you the stride, in bytes, between the start of each complete image. This is required if there are multiple images to copy.
copySize-
An object or array specifying the width, height, and depth/array layer count of the copied data. The width value must always be specified, while the height and depth/array layer count values are optional and will default to 1 if omitted.
For example, you can pass an array
[16, 16, 2], or its equivalent object{ width: 16, height: 16, depthOrArrayLayers: 2 }.
Return value
None (Undefined).
Validation
The following criteria must be met when calling copyTextureToBuffer(), otherwise a GPUValidationError is generated and the GPUCommandEncoder becomes invalid.
For the source:
mipLevelis less than theGPUTexture.mipLevelCount.origin.xis a multiple of the texel block width of theGPUTexture.format.origin.yis a multiple of the texel block height of theGPUTexture.format.- If the
GPUTexture.formatis a depth-or-stencil format orGPUTexture.sampleCountis more than 1, the subresource size is equal tosize. - The
source'sGPUTexture.usageincludes theGPUTextureUsage.COPY_SRCflag. - The
source'sGPUTexture.sampleCountis 1. source.aspectrefers to a single aspect of theGPUTexture.format.- That aspect is a valid image copy source according to depth-or-stencil formats.
- The
sourceis compatible with thecopySize.
For the destination:
destination.bytesPerRowis a multiple of 256.- The
destination.buffer'sGPUBuffer.usageincludes theGPUBufferUsage.COPY_DSTflag.
Examples
commandEncoder.copyTextureToBuffer(
{
texture: sourceTexture,
},
{
buffer: destinationBuffer,
},
{
width: 16,
height: 16,
depthOrArrayLayers: 2,
},
);
Specifications
| Specification |
|---|
| WebGPU> # dom-gpucommandencoder-copytexturetobuffer> |
Browser compatibility
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See also
- The WebGPU API