GPUTexture: format property
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The format
read-only property of the
GPUTexture
interface represents the format of the GPUTexture
.
This is set via the format
property in the descriptor object passed into the originating GPUDevice.createTexture()
call.
Value
An enumerated value. See the Texture formats section of the specification for all the possible values.
Examples
// ...
const depthTexture = device.createTexture({
size: [canvas.width, canvas.height],
format: "depth24plus",
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
console.log(depthTexture.format); // "depth24plus"
Specifications
Specification |
---|
WebGPU # dom-gputexture-format |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | server | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
format | |||||||||||||
rgb10a2uint texture format |
Legend
Tip: you can click/tap on a cell for more information.
- Full support
- Full support
- Partial support
- Partial support
- In development. Supported in a pre-release version.
- In development. Supported in a pre-release version.
- No support
- No support
- Experimental. Expect behavior to change in the future.
- See implementation notes.
- User must explicitly enable this feature.
- Has more compatibility info.
See also
- The WebGPU API