XRCylinderLayer interface of the WebXR Device API is a layer that takes up a curved rectangular space in the virtual environment. Only the front of the layer is visible.
To create a new
XRCylinderLayer, call either
XRWebGLBinding.createCylinderLayer()for a WebGL opaque texture layer, or
XRMediaBinding.createCylinderLayer()for an HTML
To present layers to the XR device, add them to the
layers render state using
Inherits properties from its parent,
A number indicating the ratio of the visible cylinder section. It is the ratio of the width of the visible section of the cylinder divided by its height. The width is calculated by multiplying the
A number indicating the angle in radians of the visible section of the cylinder.
A number indicating the radius of the cylinder.
XRSpacerepresenting the layer's spatial relationship with the user’s physical environment.
XRRigidTransformrepresenting the offset and orientation relative to
Sent to the
XRCylinderLayerobject when the underlying resources of the layer are lost or when the XR Compositor can no longer reproject the layer. If this event is sent, authors should redraw the content of the layer in the next XR animation frame.
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