XRWebGLBinding: createCylinderLayer() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The createCylinderLayer() method of the XRWebGLBinding interface returns an XRCylinderLayer object, which is a layer that takes up a curved rectangular space in the virtual environment.
Syntax
createCylinderLayer(init)
Parameters
init-
An object to configure the
XRCylinderLayer. It must have thespace,viewPixelHeight, andviewPixelWidthproperties.inithas the following properties:aspectRatioOptional-
A number indicating the ratio of the visible cylinder section. It is the ratio of the width of the visible section of the cylinder divided by its height. The width is calculated by multiplying the
radiuswith thecentralAngle. The default value is2.0. centralAngleOptional-
A number indicating the angle in radians of the visible section of the cylinder. Default value:
0.78539(π / 4). colorFormatOptional-
A
GLenumdefining the data type of the color texture data. Possible values:gl.RGBgl.RGBAAdditionally, for contexts with theEXT_sRGBextension enabled:ext.SRGB_EXText.SRGB_ALPHA_EXTAdditionally, forWebGL2RenderingContextcontexts:gl.RGBA8gl.RGB8gl.SRGB8gl.RGB8_ALPHA8Additionally, for contexts with theWEBGL_compressed_texture_etcextension enabled:ext.COMPRESSED_RGB8_ETC2ext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2ext.COMPRESSED_RGBA8_ETC2_EACext.COMPRESSED_SRGB8_ETC2ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EACAdditionally, for contexts with theWEBGL_compressed_texture_astcextension enabled:Allof the formats the extension supports. The default value isgl.RGBA.
depthFormatOptional-
A
GLenumdefining the data type of the depth texture data or0indicating that the layer should not provide a depth texture (in that caseXRProjectionLayer.ignoreDepthValueswill betrue). Possible values withinWebGLRenderingContextcontexts with theWEBGL_depth_textureextension enabled, or withinWebGL2RenderingContextcontexts (no extension required):gl.DEPTH_COMPONENTgl.DEPTH_STENCILAdditionally, forWebGL2RenderingContextcontexts:gl.DEPTH_COMPONENT24gl.DEPTH24_STENCIL24The default value isgl.DEPTH_COMPONENT.
isStaticOptional-
A boolean that, if true, indicates you can only draw to this layer when
needsRedrawistrue. The default value isfalse. layoutOptional-
A string indicating the layout of the layer. Possible values:
default-
The layer accommodates all views of the session.
mono-
A single
XRSubImageis allocated and presented to both eyes. stereo-
The user agent decides how it allocates the
XRSubImage(one or two) and the layout (top/bottom or left/right). stereo-left-right-
A single
XRSubImageis allocated. Left eye gets the left area of the texture, right eye the right. stereo-top-bottom-
A single
XRSubImageis allocated. Left eye gets the top area of the texture, right eye the bottom. The default value ismono.
mipLevelsOptional-
A number specifying desired number of mip levels. The default value is
1. radiusOptional-
A number indicating the radius of the cylinder. Default value:
2.0. spaceRequired-
An
XRSpaceobject defining the layer's spatial relationship with the user's physical environment. textureTypeOptional-
A string defining the type of texture the layer will have. Possible values:
texture: The textures ofXRWebGLSubImagewill be of typegl.TEXTURE_2D.texture-array: the textures ofXRWebGLSubImagewill be of typegl.TEXTURE_2D_ARRAY(WebGL 2 contexts only). The default value istexture.
transformOptional-
An
XRRigidTransformobject defining the offset and orientation relative tospace. viewPixelHeightRequired-
A number specifying the pixel height of the layer view.
viewPixelWidthRequired-
A number specifying the pixel width of the layer view.
Return value
An XRCylinderLayer object.
Examples
>Creating an XRCylinderLayer
Configure the cylinder layer using the properties listed above in a call to createCylinderLayer(). To present layers to the XR device, add them to the layers render state using XRSession.updateRenderState().
function onXRSessionStarted(xrSession) {
const glCanvas = document.createElement("canvas");
const gl = glCanvas.getContext("webgl2", { xrCompatible: true });
const xrGlBinding = new XRWebGLBinding(xrSession, gl);
const cylinderLayer = xrGlBinding.createCylinderLayer({
space: xrReferenceSpace,
viewPixelWidth: 1200,
viewPixelHeight: 600,
centralAngle: (60 * Math.PI) / 180,
aspectRatio: 2,
radius: 2,
transform: new XRRigidTransform(/* … */),
});
xrSession.updateRenderState({
layers: [cylinderLayer],
});
}
Specifications
| Specification |
|---|
| WebXR Layers API Level 1> # dom-xrwebglbinding-createcylinderlayer> |
Browser compatibility
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