GPUTexture: depthOrArrayLayers property

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The depthOrArrayLayers read-only property of the GPUTexture interface represents the depth or layer count of the GPUTexture.

This is set based on the size property in the descriptor object passed into the originating GPUDevice.createTexture() call.


A number. This represents:

In cases where the GPUTexture does not have a depth or layers, the value is 1.


// ...

const test = device.createTexture({
  size: [128],
  format: "r8uint",
  dimension: "1d",
  usage: GPUTextureUsage.COPY_SRC,

console.log(test.depthOrArrayLayers); // 1


# dom-gputexture-depthorarraylayers

Browser compatibility

BCD tables only load in the browser

See also