GPUTexture: dimension property
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The dimension
read-only property of the
GPUTexture
interface represents the dimension of the set of texels for each GPUTexture
subresource.
This is set via the dimension
property in the descriptor object passed into the originating GPUDevice.createTexture()
call, which defaults to "2d"
if omitted.
Value
An enumerated value. Possible values are:
"1d"
: A one-dimensional texture with a single dimension, width."2d"
: A two-dimensional texture with a width and height, which may also have layers. Only"2d"
textures can have mipmaps, be multisampled, use a compressed or depth/stencil format, and be used as a render attachment."3d"
: A three-dimensional texture with a width, height, and depth.
Examples
// ...
const depthTexture = device.createTexture({
size: [canvas.width, canvas.height],
format: "depth24plus",
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
console.log(depthTexture.dimension); // "2d"
Specifications
Specification |
---|
WebGPU # dom-gputexture-dimension |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | server | |||||||||||
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dimension |
Legend
Tip: you can click/tap on a cell for more information.
- Full support
- Full support
- Partial support
- Partial support
- In development. Supported in a pre-release version.
- In development. Supported in a pre-release version.
- No support
- No support
- Experimental. Expect behavior to change in the future.
- See implementation notes.
- User must explicitly enable this feature.
- Has more compatibility info.
See also
- The WebGPU API