GPURenderBundleEncoder: drawIndexedIndirect() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The drawIndexedIndirect() method of the
GPURenderBundleEncoder interface draws indexed primitives using parameters read from a GPUBuffer.
Note:
This method is functionally identical to its equivalent on GPURenderPassEncoder — drawIndexedIndirect().
Syntax
drawIndexedIndirect(indirectBuffer, indirectOffset)
Parameters
indirectBuffer-
A
GPUBuffercontaining theindexCount,instanceCount,firstIndex,baseVertex, andfirstInstancevalues needed to carry out the drawing operation. The buffer must contain a tightly packed block of five 32-bit unsigned integer values representing the values (20 bytes total), given in the same order as the arguments forGPURenderBundleEncoder.drawIndexed(). So for example:jsconst uint32 = new Uint32Array(5); uint32[0] = 3; // The indexCount value uint32[1] = 1; // The instanceCount value uint32[2] = 0; // The firstIndex value uint32[3] = 0; // The baseVertex value uint32[4] = 0; // The firstInstance value // Write values into a GPUBuffer device.queue.writeBuffer(buffer, 0, uint32, 0, uint32.length);Note: The
indirect-first-instancefeature needs to be enabled for non-zerofirstInstancevalues to be used. If theindirect-first-instancefeature is not enabled andfirstInstanceis not zero, thedrawIndexedIndirect()call will be treated as a no-op. indirectOffset-
The offset, in bytes, into
indirectBufferwhere the value data begins.
Return value
None (Undefined).
Validation
The following criteria must be met when calling drawIndirect(), otherwise a GPUValidationError is generated and the GPURenderBundleEncoder becomes invalid:
indirectBuffer'sGPUBuffer.usagecontains theGPUBufferUsage.INDIRECTflag.indirectOffset+ the total size specified by the value parameters in theindirectBufferis less than or equal to theindirectBuffer'sGPUBuffer.size.indirectOffsetis a multiple of 4.
Examples
// …
// Create GPURenderBundleEncoder
const bundleEncoder = device.createRenderBundleEncoder(descriptor);
// Set pipeline and vertex buffer
bundleEncoder.setPipeline(renderPipeline);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.setIndexBuffer(indexBuffer, "uint16");
// Create drawIndexedIndirect values
const uint32 = new Uint32Array(5);
uint32[0] = 3;
uint32[1] = 1;
uint32[2] = 0;
uint32[3] = 0;
uint32[4] = 0;
// Create a GPUBuffer and write the draw values into it
const drawValues = device.createBuffer({
size: 20,
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.INDIRECT,
});
device.queue.writeBuffer(drawValues, 0, uint32, 0, uint32.length);
// Draw the vertices
bundleEncoder.drawIndexedIndirect(drawValues, 0);
// End the bundle recording
const renderBundle = bundleEncoder.finish();
// …
Specifications
| Specification |
|---|
| WebGPU> # dom-gpurendercommandsmixin-drawindexedindirect> |
Browser compatibility
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See also
- The WebGPU API