GPURenderBundleEncoder: setIndexBuffer() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The setIndexBuffer() method of the GPURenderBundleEncoder interface sets the current GPUBuffer that will provide index data for subsequent drawing commands.

Note: This method is functionally identical to its equivalent on GPURenderPassEncodersetIndexBuffer().

Syntax

js
setIndexBuffer(buffer, indexFormat, offset, size)

Parameters

buffer

A GPUBuffer representing the buffer containing the index data to use for subsequent drawing commands.

indexFormat

An enumerated value that defines the format of the index data contained in buffer. Possible values are:

  • "uint16"
  • "uint32"
offset Optional

A number representing the offset, in bytes, into buffer where the index data begins. If omitted, offset defaults to 0.

size Optional

A number representing the size, in bytes, of the index data contained in buffer. If omitted, size defaults to the buffer's GPUBuffer.size - offset.

Note on indexFormat

indexFormat determines both the data type of index values in a buffer and, when used with a pipeline that specifies a strip primitive topology ("line-strip" or "triangle-strip"), also determines the primitive restart value. The primitive restart value is an index value indicating that a new primitive should be started rather than continuing to construct the strip with the prior indexed vertices. The value is 0xFFFF for "uint16", or 0xFFFFFFFF for "uint32".

Return value

None (Undefined).

Validation

The following criteria must be met when calling setIndexBuffer(), otherwise a GPUValidationError is generated and the GPURenderBundleEncoder becomes invalid:

  • buffer's GPUBuffer.usage contains the GPUBufferUsage.INDEX flag.
  • offset + size is less than or equal to the buffer's GPUBuffer.size.
  • offset is a multiple of indexFormat's byte size (2 for "uint16", 4 for "uint32").

Examples

js
// ...

const bundleEncoder = device.createRenderBundleEncoder(descriptor);

bundleEncoder.setPipeline(pipeline);
bundleEncoder.setBindGroup(0, sceneBindGroupForRender);
bundleEncoder.setBindGroup(1, modelBindGroup);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.setIndexBuffer(indexBuffer, "uint16");
bundleEncoder.drawIndexed(indexCount);

const renderBundle = bundleEncoder.finish();

// ...

Specifications

Specification
WebGPU
# dom-gpurendercommandsmixin-setindexbuffer

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobileserver
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
Deno
setIndexBuffer
Experimental

Legend

Tip: you can click/tap on a cell for more information.

Full support
Full support
Partial support
Partial support
In development. Supported in a pre-release version.
In development. Supported in a pre-release version.
No support
No support
Experimental. Expect behavior to change in the future.
See implementation notes.
User must explicitly enable this feature.
Has more compatibility info.

See also