GPURenderBundleEncoder: drawIndexed() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The drawIndexed() method of the
GPURenderBundleEncoder interface draws indexed primitives based on the vertex and index buffers provided by setVertexBuffer() and setIndexBuffer().
Note:
This method is functionally identical to its equivalent on GPURenderPassEncoder — drawIndexed().
Syntax
drawIndexed(indexCount)
drawIndexed(indexCount, instanceCount)
drawIndexed(indexCount, instanceCount, firstIndex)
drawIndexed(indexCount, instanceCount, firstIndex, baseVertex)
drawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance)
Parameters
indexCount-
A number defining the number of indices to draw.
instanceCountOptional-
A number defining the number of instances to draw. If omitted,
instanceCountdefaults to 1. firstIndexOptional-
A number defining the offset into the index buffer, in indices, to begin drawing from. If omitted,
firstIndexdefaults to 0. baseVertexOptional-
A number added to each index value before indexing into the vertex buffers. If omitted,
baseVertexdefaults to 0. firstInstanceOptional-
A number defining the first instance to draw. If omitted,
firstInstancedefaults to 0.
Return value
None (Undefined).
Examples
// …
const bundleEncoder = device.createRenderBundleEncoder(descriptor);
bundleEncoder.setPipeline(pipeline);
bundleEncoder.setBindGroup(0, sceneBindGroupForRender);
bundleEncoder.setBindGroup(1, modelBindGroup);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.setIndexBuffer(indexBuffer, "uint16");
bundleEncoder.drawIndexed(indexCount);
const renderBundle = bundleEncoder.finish();
// …
Specifications
| Specification |
|---|
| WebGPU> # dom-gpurendercommandsmixin-drawindexed> |
Browser compatibility
Loading…
See also
- The WebGPU API