GPURenderBundleEncoder: draw() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The draw()
method of the
GPURenderBundleEncoder
interface draws primitives based on the vertex buffers provided by setVertexBuffer()
.
Note:
This method is functionally identical to its equivalent on GPURenderPassEncoder
— draw()
.
Syntax
draw(vertexCount)
draw(vertexCount, instanceCount)
draw(vertexCount, instanceCount, firstVertex)
draw(vertexCount, instanceCount, firstVertex, firstInstance)
Parameters
vertexCount
-
A number defining the number of vertices to draw.
instanceCount
Optional-
A number defining the number of instances to draw. If omitted,
instanceCount
defaults to 1. firstVertex
Optional-
A number defining the offset into the vertex buffers, in vertices, to begin drawing from. If omitted,
firstVertex
defaults to 0. firstInstance
Optional-
A number defining the first instance to draw. If omitted,
firstInstance
defaults to 0.
Return value
None (Undefined
).
Examples
function recordRenderPass(passEncoder) {
if (settings.dynamicOffsets) {
passEncoder.setPipeline(dynamicPipeline);
} else {
passEncoder.setPipeline(pipeline);
}
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.setBindGroup(0, timeBindGroup);
const dynamicOffsets = [0];
for (let i = 0; i < numTriangles; ++i) {
if (settings.dynamicOffsets) {
dynamicOffsets[0] = i * alignedUniformBytes;
passEncoder.setBindGroup(1, dynamicBindGroup, dynamicOffsets);
} else {
passEncoder.setBindGroup(1, bindGroups[i]);
}
passEncoder.draw(3, 1, 0, 0);
}
}
The above snippet is taken from the WebGPU Samples Animometer example.
Specifications
Specification |
---|
WebGPU # dom-gpurendercommandsmixin-draw |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API