GPUCommandEncoder: clearBuffer() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The clearBuffer() method of the
GPUCommandEncoder interface encodes a command that fills a region of a GPUBuffer with zeroes.
Syntax
clearBuffer(buffer)
clearBuffer(buffer, offset)
clearBuffer(buffer, offset, size)
Parameters
buffer-
A
GPUBufferobject representing the buffer to clear. offsetOptional-
A number representing the offset, in bytes, from the start of the
bufferto the sub-region to clear. If omitted,offsetdefaults to 0. sizeOptional-
A number representing the size, in bytes, of the sub-region to clear. If omitted,
sizedefaults to thebuffersize -offset.
Return value
None (Undefined).
Validation
The following criteria must be met when calling clearBuffer(), otherwise a GPUValidationError is generated and the GPUCommandEncoder becomes invalid:
- The
buffer'sGPUBuffer.usageincludes theGPUBufferUsage.COPY_DSTflag. offsetandsizeare both multiples of 4.- The
buffer'sGPUBuffer.sizeis greater than or equal tooffset+size.
Examples
// …
const buffer = device.createBuffer({
size: 1000,
usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
});
// Later on
const commandBuffer = device.createCommandEncoder();
commandEncoder.clearBuffer(buffer);
// …
Specifications
| Specification |
|---|
| WebGPU> # dom-gpucommandencoder-clearbuffer> |
Browser compatibility
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See also
- The WebGPU API