Jump to:

Our volunteers haven't translated this article into ไทย yet. Join us and help get the job done!
You can also read the article in English (US).

A texel is a single pixel within a texture map, which is an image that gets used (in whole or in part) as the image presented on a polygon's surface within a 3D rendered image. The process of mapping the appropriate texels to their corresponding points on a polygon is called texture mapping, which is a stage of the process of rendering a 3D image for display. Texture mapping is typically done prior to lighting the scene; however, in WebGL, lighting is performed as part of the texture mapping process.

Learn more

General knowledge

Learn about it

Document Tags and Contributors

ป้ายกำกับ: 
ผู้มีส่วนร่วมกับหน้านี้: mdnwebdocs-bot, Sheppy
อัปเดตล่าสุดโดย: mdnwebdocs-bot,