OfflineAudioContext: complete event

The complete event of the OfflineAudioContext interface is fired when the rendering of an offline audio context is complete.

Bubbles No
Cancelable No
Default action None
Interface OfflineAudioCompletionEvent
Event handler property OfflineAudioContext.oncomplete

Examples

When processing is complete, you might want to use the oncomplete handler the prompt the user that the audio can now be played, and enable the play button:

let offlineAudioCtx = new OfflineAudioContext();

offlineAudioCtx.addEventListener('complete', () => {
  console.log('Offline audio processing now complete');
  showModalDialog('Song processed and ready to play');
  playBtn.disabled = false;
})

You can also set up the event handler using the OfflineAudioContext.oncomplete property:

let offlineAudioCtx = new OfflineAudioContext();

offlineAudioCtx.oncomplete = function() {
  console.log('Offline audio processing now complete');
  showModalDialog('Song processed and ready to play');
  playBtn.disabled = false;
}

Specifications

Specification Status Comment
Web Audio API
The definition of 'OfflineAudioCompletionEvent' in that specification.
Working Draft  

Browser compatibility

No compatibility data found. Please contribute data for "api.OfflineAudioContext.complete_event" (depth: 1) to the MDN compatibility data repository.

See also

Document Tags and Contributors

Last updated by: estelle,