OfflineAudioContext: complete event

The complete event of the OfflineAudioContext interface is fired when the rendering of an offline audio context is complete.

Bubbles No
Cancelable No
Default action None
Interface OfflineAudioCompletionEvent
Event handler property OfflineAudioContext.oncomplete

Examples

When processing is complete, you might want to use the oncomplete handler the prompt the user that the audio can now be played, and enable the play button:

let offlineAudioCtx = new OfflineAudioContext();

offlineAudioCtx.addEventListener('complete', () => {
  console.log('Offline audio processing now complete');
  showModalDialog('Song processed and ready to play');
  playBtn.disabled = false;
})

You can also set up the event handler using the OfflineAudioContext.oncomplete property:

let offlineAudioCtx = new OfflineAudioContext();

offlineAudioCtx.oncomplete = function() {
  console.log('Offline audio processing now complete');
  showModalDialog('Song processed and ready to play');
  playBtn.disabled = false;
}

Specifications

Specification Status Comment
Web Audio API
The definition of 'OfflineAudioCompletionEvent' in that specification.
Working Draft  

Browser compatibility

Update compatibility data on GitHub
DesktopMobile
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidEdge MobileFirefox for AndroidOpera for AndroidSafari on iOSSamsung Internet
complete eventChrome Full support 14Edge Full support 12Firefox Full support 25IE No support NoOpera Full support 15Safari Full support 6WebView Android Full support YesChrome Android Full support 18Edge Mobile Full support YesFirefox Android Full support 26Opera Android Full support 14Safari iOS ? Samsung Internet Android Full support Yes

Legend

Full support  
Full support
No support  
No support
Compatibility unknown  
Compatibility unknown

See also

Document Tags and Contributors

Last updated by: estelle,