OfflineAudioContext: OfflineAudioContext() constructor

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since April 2021.

The OfflineAudioContext() constructor—part of the Web Audio API—creates and returns a new OfflineAudioContext object instance, which can then be used to render audio to an AudioBuffer rather than to an audio output device.

Syntax

js
new OfflineAudioContext(options)

new OfflineAudioContext(numberOfChannels, length, sampleRate)

Parameters

You can specify the parameters for the OfflineAudioContext() constructor as either the same set of parameters as are inputs into the BaseAudioContext.createBuffer method, or by passing those parameters in an options object. Either way, the individual parameters are the same.

numberOfChannels

An integer specifying the number of channels the resulting AudioBuffer should have.

length

An integer specifying the size of the buffer to create for the audio context, in sample-frames, where one sample-frame is a unit that can contain a single sample of audio data for every channel in the audio data. For example, a 5-second buffer with a sampleRate of 48000Hz would have a length of 5 * 48000 = 240000 sample-frames.

sampleRate

The sample-rate of the linear audio data in sample-frames per second. All user agents are required to support a range of 8000Hz to 96000Hz, and may support a wider range than that. The most commonly-used rate is 44100Hz, which is the sample rate used by CD audio.

It is important to note that, whereas you can create a new AudioContext using the AudioContext() constructor with no arguments, the OfflineAudioContext() constructor requires three arguments, since it needs to create an AudioBuffer. This works in exactly the same way as when you create a new AudioBuffer with the BaseAudioContext.createBuffer method. For more detail, read Audio buffers: frames, samples and channels from our Basic concepts guide.

Return value

A new OfflineAudioContext object whose associated AudioBuffer is configured as requested.

Like a regular AudioContext, an OfflineAudioContext can be the target of events, therefore it implements the EventTarget interface.

Examples

js
const offlineCtx = new OfflineAudioContext({
  numberOfChannels: 2,
  length: 44100 * 40,
  sampleRate: 44100,
});
const source = offlineCtx.createBufferSource();
// …

For a full working example, see our offline-audio-context-promise GitHub repo (see the source code too.)

Specifications

Specification
Web Audio API
# dom-offlineaudiocontext-offlineaudiocontext

Browser compatibility

BCD tables only load in the browser