GPUComputePassEncoder: end() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The end() method of the GPUComputePassEncoder interface completes recording of the current compute pass command sequence.

Syntax

js
end()

Parameters

None.

Return value

None (Undefined).

Validation

The following criteria must be met when calling end(), otherwise a GPUValidationError is generated and the GPUComputePassEncoder becomes invalid:

Examples

In our basic compute demo, several commands are recorded via a GPUCommandEncoder. Most of these commands originate from the GPUComputePassEncoder created via GPUCommandEncoder.beginComputePass().

js
const BUFFER_SIZE = 1000;

// ...

// Create GPUCommandEncoder to encode commands to issue to the GPU
const commandEncoder = device.createCommandEncoder();

// Initiate render pass
const passEncoder = commandEncoder.beginComputePass();

// Issue commands
passEncoder.setPipeline(computePipeline);
passEncoder.setBindGroup(0, bindGroup);
passEncoder.dispatchWorkgroups(Math.ceil(BUFFER_SIZE / 64));

// End the render pass
passEncoder.end();

// Copy output buffer to staging buffer
commandEncoder.copyBufferToBuffer(
  output,
  0, // Source offset
  stagingBuffer,
  0, // Destination offset
  BUFFER_SIZE,
);

// End frame by passing array of command buffers to command queue for execution
device.queue.submit([commandEncoder.finish()]);

// ...

Specifications

Specification
WebGPU
# dom-gpucomputepassencoder-end

Browser compatibility

BCD tables only load in the browser

See also