GPUSampler: label property
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The label property of the
GPUSampler interface provides a label that can be used to identify the object, for example in GPUError messages or console warnings.
This can be set by providing a label property in the descriptor object passed into the originating GPUDevice.createSampler() call, or you can get and set it directly on the GPUSampler object.
Value
A string. If this has not been previously set as described above, it will be an empty string.
Examples
Setting and getting a label via GPUSampler.label:
// …
const sampler = device.createSampler({
compare: "less",
});
sampler.label = "my_sampler";
console.log(sampler.label); // "my_sampler"
Setting a label via the originating GPUDevice.createSampler() call, and then getting it via GPUSampler.label:
// …
const sampler = device.createSampler({
compare: "less",
label: "my_sampler",
});
console.log(sampler.label); // "my_sampler"
Specifications
| Specification |
|---|
| WebGPU> # dom-gpuobjectbase-label> |
Browser compatibility
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See also
- The WebGPU API