GPUBindGroup
        
        
          Limited availability
        
        
        
          
                
              
                
              
                
              
        
        
      
      This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The GPUBindGroup interface of the WebGPU API is based on a GPUBindGroupLayout and defines a set of resources to be bound together in a group and how those resources are used in shader stages.
A GPUBindGroup object instance is created using the GPUDevice.createBindGroup() method.
Instance properties
Examples
Note: The WebGPU samples feature many more examples.
Basic example
Our basic compute demo shows an example of creating a bind group layout and then using that as a template when creating a bind group.
js
// …
const bindGroupLayout = device.createBindGroupLayout({
  entries: [
    {
      binding: 0,
      visibility: GPUShaderStage.COMPUTE,
      buffer: {
        type: "storage",
      },
    },
  ],
});
const bindGroup = device.createBindGroup({
  layout: bindGroupLayout,
  entries: [
    {
      binding: 0,
      resource: {
        buffer: output,
      },
    },
  ],
});
// …
Specifications
| Specification | 
|---|
| WebGPU> # gpubindgroup>  | 
            
Browser compatibility
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See also
- The WebGPU API