Gamepad
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since March 2017.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
The Gamepad
interface of the Gamepad API defines an individual gamepad or other controller, allowing access to information such as button presses, axis positions, and id.
A Gamepad object can be returned in one of two ways: via the gamepad
property of the gamepadconnected
and gamepaddisconnected
events, or by grabbing any position in the array returned by the Navigator.getGamepads()
method.
Note: The support of gamepad features varies across different combinations of platforms and controllers. Even if the controller supports a certain feature (for example, haptic feedback), the platform may not support it for that controller.
Instance properties
Gamepad.axes
Read only-
An array representing the controls with axes present on the device (e.g. analog thumb sticks).
-
An array of
gamepadButton
objects representing the buttons present on the device. Gamepad.connected
Read only-
A boolean indicating whether the gamepad is still connected to the system.
Gamepad.displayId
Read only Deprecated Non-standard-
Returns the
VRDisplay.displayId
of an associatedVRDisplay
(if relevant) — theVRDisplay
that the gamepad is controlling the displayed scene of. Gamepad.hand
Read only Experimental-
An enum defining what hand the controller is being held in, or is most likely to be held in.
Gamepad.hapticActuators
Read only Experimental-
An array containing
GamepadHapticActuator
objects, each of which represents haptic feedback hardware available on the controller. Gamepad.vibrationActuator
Read only-
A
GamepadHapticActuator
object, which represents haptic feedback hardware available on the controller. Gamepad.id
Read only-
A string containing identifying information about the controller.
Gamepad.index
Read only-
An integer that is auto-incremented to be unique for each device currently connected to the system.
Gamepad.mapping
Read only-
A string indicating whether the browser has remapped the controls on the device to a known layout.
Gamepad.pose
Read only Experimental-
A
GamepadPose
object representing the pose information associated with a WebVR controller (e.g. its position and orientation in 3D space). Gamepad.timestamp
Read only-
A
DOMHighResTimeStamp
representing the last time the data for this gamepad was updated.
Example
window.addEventListener("gamepadconnected", (e) => {
console.log(
"Gamepad connected at index %d: %s. %d buttons, %d axes.",
e.gamepad.index,
e.gamepad.id,
e.gamepad.buttons.length,
e.gamepad.axes.length,
);
});
Specifications
Specification |
---|
Gamepad # gamepad-interface |
Gamepad Extensions # partial-gamepad-interface |
Browser compatibility
BCD tables only load in the browser