This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The VRDisplay interface of the WebVR API represents any VR device supported by this API. It includes generic information such as device IDs and descriptions, as well as methods for starting to present a VR scene, retrieving eye parameters and display capabilities, and other important functionality.

An array of all connected VR Devices can be returned by invoking the Navigator.getVRDisplays() method.

Properties

VRDisplay.capabilities Read only
Returns a VRDisplayCapabilities object that indicates the various capabilities of the VRDisplay.
VRDisplay.depthFar
Gets and sets the z-depth defining the far plane of the eye view frustum, i.e. the furthest viewable boundary of the scene.
VRDisplay.depthNear
Gets and sets the z-depth defining the near plane of the eye view frustum, i.e. the nearest viewable boundary of the scene.
VRDisplay.displayId Read only
Returns an identifier for this particular VRDisplay, which is also used as an association point in the Gamepad API (see Gamepad.displayId).
VRDisplay.displayName Read only
Returns a human-readable name to identify the VRDisplay.
VRDisplay.isConnected Read only
Returns a Boolean indicating whether the VRDisplay is connected to the computer.
VRDisplay.isPresenting Read only
Returns a Boolean indicating whether the VRDisplay is currently having content presented through it.
VRDisplay.stageParameters Read only
Returns a VRStageParameters object containing room-scale parameters, if the VRDisplay is capable of supporting room-scale experiences.

Methods

VRDisplay.getEyeParameters()
Returns the VREyeParameters object containing the eye parameters for the specified eye.
VRDisplay.getFrameData()
Accepts a VRFrameData object and populates it with the information required to render the current frame.
VRDisplay.getLayers()
Returns the layers currently being presented by the VRDisplay.
VRDisplay.resetPose()
Resets the pose for this VRDisplay, treating its current VRPose.position and VRPose.orientation as the "origin/zero" values.
VRDisplay.cancelAnimationFrame()
A special implementation of Window.cancelAnimationFrame that allows callbacks registered with VRDisplay.requestAnimationFrame() to be unregistered.
VRDisplay.requestAnimationFrame()
A special implementation of Window.requestAnimationFrame containing a callback function that will be called every time a new frame of the VRDisplay presentation is rendered.
VRDisplay.requestPresent()
Starts the VRDisplay presenting a scene.
VRDisplay.exitPresent()
Stops the VRDisplay presenting a scene.
VRDisplay.submitFrame()
Captures the current state of the VRLayer currently being presented and displays it on the VRDisplay.

Deprecated methods

VRDisplay.getPose()
Returns a VRPose object defining the future predicted pose of the VRDisplay as it will be when the current frame is actually presented. This method is deprecated — instead, you should use VRDisplay.getFrameData(), which also provides a VRPose object.

Obsolete methods

VRDisplay.getImmediatePose()
Returns a VRPose object defining the current pose of the VRDisplay, with no prediction applied. This is no longer needed, and has been removed from the spec.
VRDisplay.hardwareUnitId
Returns a DOMString defining the shared ID of the display, and any other devices that are part of that hardware set (e.g. controllers). This is no longer needed, and has been removed from the spec. Displays now use VRDisplay.displayId, and corresponsing controllers will now return the same ID under Gamepad.displayId.

Examples

if(navigator.getVRDisplays) {
  console.log('WebVR 1.1 supported');
  // Then get the displays attached to the computer
  navigator.getVRDisplays().then(function(displays) {
    // If a display is available, use it to present the scene
    if(displays.length > 0) {
      vrDisplay = displays[0];
      // Now we have our VRDisplay object and can do what we want with it
    }
  });
}

Note: You can see this complete code at raw-webgl-example.

Specifications

Specification Status Comment
WebVR 1.1
The definition of 'VRDisplay' in that specification.
Editor's Draft Initial definition

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic support Yes1 2 Yes

553

584

No ? ?
cancelAnimationFrame Yes1 2 Yes

553

584

No ? ?
capabilities Yes1 2 Yes

553

584

No ? ?
depthFar Yes1 2 Yes

553

584

No ? ?
depthNear Yes1 2 Yes

553

584

No ? ?
displayId Yes1 2 Yes

553

584

No ? ?
displayName Yes1 2 Yes

553

584

No ? ?
exitPresent Yes1 2 Yes

553

584

No ? ?
getEyeParameters Yes1 2 Yes

553

584

No ? ?
getFrameData Yes1 2 Yes

553

584

No ? ?
getLayers Yes1 2 Yes

553

584

No ? ?
getImmediatePose No No

553

584

No ? ?
getPose Yes1 2 Yes

553

584

No ? ?
hardwareUnitId No No No No ? ?
isConnected Yes1 2 Yes

553

584

No ? ?
isPresenting Yes1 2 Yes

553

584

No ? ?
requestAnimationFrame Yes1 2 Yes

553

584

No ? ?
resetPose Yes1 2 Yes

553

584

No ? ?
requestPresent Yes1 2 Yes

553

584

No ? ?
stageParameters Yes1 2 Yes

553

584

No ? ?
submitFrame Yes1 2 Yes

553

584

No ? ?
FeatureAndroid webviewChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic support No Yes5 ? ? No ? ?
cancelAnimationFrame No Yes5 ? ? No ? ?
capabilities No Yes5 ? ? No ? ?
depthFar No Yes5 ? ? No ? ?
depthNear No Yes5 ? ? No ? ?
displayId No Yes5 ? ? No ? ?
displayName No Yes5 ? ? No ? ?
exitPresent No Yes5 ? ? No ? ?
getEyeParameters No Yes5 ? ? No ? ?
getFrameData No Yes5 ? ? No ? ?
getLayers No Yes5 ? ? No ? ?
getImmediatePose No No No ? No ? ?
getPose No Yes5 ? ? No ? ?
hardwareUnitId No No No ? No ? ?
isConnected No Yes5 ? ? No ? ?
isPresenting No Yes5 ? ? No ? ?
requestAnimationFrame No Yes5 ? ? No ? ?
resetPose No Yes5 ? ? No ? ?
requestPresent No Yes5 ? ? No ? ?
stageParameters No Yes5 ? ? No ? ?
submitFrame No Yes5 ? ? No ? ?

1. Only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays() is invoked).

2. This feature is behind the WebVR preference. To change preferences in Chrome, visit chrome://flags.

3. Windows support was enabled in Firefox 55.

4. macOS support was enabled in Firefox 58.

5. Currently supported only by Google Daydream.

See also

Document Tags and Contributors

 Contributors to this page: fscholz, chrisdavidmills, abbycar, rolfedh, Sebastianz, gbharatwaj
 Last updated by: fscholz,