Window: gamepadconnected event
The gamepadconnected
event is fired when the browser detects that a gamepad has been connected or the first time a button/axis of the gamepad is used.
The event will not fire if disallowed by the document's gamepad
Permissions Policy.
This event is not cancelable and does not bubble.
Examples
To be informed when a gamepad is connected, you can add a handler to the window using addEventListener()
, like this:
js
window.addEventListener("gamepadconnected", (event) => {
// All buttons and axes values can be accessed through
const gamepad = event.gamepad;
});
Alternatively, you can use the window.ongamepadconnected
event handler property to establish a handler for the gamepadconnected
event:
js
window.ongamepadconnected = (event) => {
// All buttons and axes values can be accessed through
const gamepad = event.gamepad;
};
Specifications
Specification |
---|
Gamepad # event-gamepadconnected |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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gamepadconnected event |
Legend
Tip: you can click/tap on a cell for more information.
- Full support
- Full support
- Partial support
- Partial support
- Has more compatibility info.
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.