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    Gamepad.axes

    The Gamepad.axes property of the Gamepad interface returns an array representing the controls with axes present on the device (e.g. analog thumb sticks).-

    Each entry in the array is a floating point value in the range -1.0 – 1.0, representing the axis position from the lowest value (-1.0) to the highest value (1.0).

    Syntax

    readonly    attribute double[]            axes;

    Example

    function gameLoop() {
      if(navigator.webkitGetGamepads) {
        var gp = navigator.webkitGetGamepads()[0];
      } else {
        var gp = navigator.getGamepads()[0];
      }
    
      if(gp.axes[0] != 0) {
        b -= gp.axes[0];
      } else if(gp.axes[1] != 0) {
        a += gp.axes[1];
      } else if(gp.axes[2] != 0) {
        b += gp.axes[2];
      } else if(gp.axes[3] != 0) {
        a -= gp.axes[3];
      }
    
      ball.style.left = a*2 + "px";
      ball.style.top = b*2 + "px";
    
      var start = rAF(gameLoop);
    };

    Value

    An array of double values.

    Specifications

    Specification Status Comment
    Gamepad
    The definition of 'The Gamepad API specification' in that specification.
    Working Draft  

    Browser compatibility

    Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
    General support

    21.0 webkit
    35.0

    29.0 (29.0) Not supported

    15.0 webkit
    22.0

    Not supported
    Feature Android Firefox Mobile (Gecko) IE Phone Opera Mobile Safari Mobile
    General support Not supported 32.0 (32.0) Not supported Not supported Not supported

    See also

    Using the Gamepad API

    Document Tags and Contributors

    Contributors to this page: teoli, fscholz, chrisdavidmills
    Last updated by: fscholz,