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Gamepad.displayId

This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The displayId read-only property of the Gamepad interface returns the VRDisplay.displayId of the associated VRDisplay — the VRDisplay that the gamepad is controlling the displayed scene of.

A Gamepad is considered to be associated with a VRDisplay if it reports a pose that is in the same space as the VRDisplay.pose.

Syntax

var myDisplayId = gamepadInstance.displayId;

Value

A number representing the associated VRDisplay.displayId. If the number is 0, then the gamepad is not associated with a VR display.

Examples

window.addEventListener("gamepadconnected", function(e) {
  if(!e.gamepad.displayId) {
    console.log('Gamepad connected');
  } else {
    console.log('Gamepad connected, associated with VR display ' + e.gamepad.displayId);
  }
});

Specifications

Specification Status Comment
WebVR 1.1
The definition of 'displayId' in that specification.
Editor's Draft Initial definition

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic Support (Yes)1 2 (Yes)563 No ? ?
FeatureAndroidChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic Support No (Yes)4 ? ? No ? ?

1. Only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays() is invoked).

2. , this feature is behind the WebVR preference. To change preferences in Chrome, visit chrome://flags.

3. Currently only Windows support is enabled by default. Mac support is available in Firefox Nightly.

4. Currently supported only by Google Daydream.

See also

Document Tags and Contributors

 Contributors to this page: fscholz, chrisdavidmills
 Last updated by: fscholz,