Window: vrdisplayblur event

Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.

The vrdisplayblur event of the WebVR API is fired when presentation to a VR display has been paused for some reason by the browser, OS, or VR hardware — for example, while the user is interacting with a system menu or browser, to prevent tracking or loss of experience.

Note: This event was part of the old WebVR API. It has been superseded by the WebXR Device API.

Bubbles No
Cancelable No
Interface VRDisplayEvent
Event handler property onvrdisplayblur


You can use the vrdisplayblur event in an addEventListener method:

window.addEventListener('vrdisplayblur', function() {
  info.textContent = 'Display unfocused.';

Or use the onvrdisplayblur event handler property:

window.onvrdisplayblur = function() {
  info.textContent = 'Display unfocused.';


This event was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.

Until all browsers have implemented the new WebXR Device API, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers [1].

Browser compatibility

BCD tables only load in the browser

See also