GPUBuffer: mapState property
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The mapState read-only property of the
GPUBuffer interface represents the mapped state of the GPUBuffer.
Value
An enumerated value. Possible values are:
unmapped-
The buffer is not mapped.
GPUBuffer.getMappedRange()cannot be used to access the contents of theGPUBufferin JavaScript. This could be because:GPUBuffer.mapAsync()has not yet been called.- The
GPUBufferwas previously mapped, and then unmapped again withGPUBuffer.unmap().
pending-
The buffer is not yet mapped.
GPUBuffer.mapAsync()has been called, but itsPromiseis currently pending.GPUBuffer.getMappedRange()cannot currently be used to access the contents of theGPUBufferin JavaScript. mapped-
The buffer is mapped. The
GPUBuffer.mapAsync()Promisehas fulfilled, andGPUBuffer.getMappedRange()can now be used to access the contents of theGPUBufferin JavaScript.
Examples
const stagingBuffer = device.createBuffer({
size: BUFFER_SIZE,
usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
});
console.log(stagingBuffer.mapState); // "unmapped"
// …
await stagingBuffer.mapAsync(
GPUMapMode.READ,
0, // Offset
BUFFER_SIZE, // Length
);
console.log(stagingBuffer.mapState); // "mapped"
Specifications
| Specification |
|---|
| WebGPU> # dom-gpubuffer-mapstate> |
Browser compatibility
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See also
- The WebGPU API