SVGSVGElement: unpauseAnimations() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since January 2020.
The unpauseAnimations()
method of the SVGSVGElement
interface resumes (i.e., unpauses) currently running animations that are defined within the SVG document fragment, causing the animation clock to continue from the time at which it was suspended.
Syntax
js
unpauseAnimations()
Parameters
None.
Return value
None (undefined
).
Examples
Unpausing Animations
html
<svg id="exampleSVG" width="200" height="100">
<circle cx="50" cy="50" r="30" fill="blue">
<animate
attributeName="cx"
from="50"
to="150"
dur="2s"
repeatCount="indefinite" />
</circle>
</svg>
<button id="pauseBtn">Pause Animations</button>
<button id="resumeBtn">Resume Animations</button>
<pre id="status"></pre>
js
const svgElement = document.getElementById("exampleSVG");
const pauseButton = document.getElementById("pauseBtn");
const resumeButton = document.getElementById("resumeBtn");
const statusDisplay = document.getElementById("status");
pauseButton.addEventListener("click", () => {
svgElement.pauseAnimations();
statusDisplay.textContent = "Animations paused.";
});
resumeButton.addEventListener("click", () => {
svgElement.unpauseAnimations();
statusDisplay.textContent = "Animations resumed.";
});
Specifications
Specification |
---|
SVG Animations Level 2 # __svg__SVGSVGElement__unpauseAnimations |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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unpauseAnimations |
Legend
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- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.