SVGSVGElement: unpauseAnimations() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since January 2020.

The unpauseAnimations() method of the SVGSVGElement interface resumes (i.e., unpauses) currently running animations that are defined within the SVG document fragment, causing the animation clock to continue from the time at which it was suspended.

Syntax

js
unpauseAnimations()

Parameters

None.

Return value

None (undefined).

Examples

Unpausing Animations

html
<svg id="exampleSVG" width="200" height="100">
  <circle cx="50" cy="50" r="30" fill="blue">
    <animate
      attributeName="cx"
      from="50"
      to="150"
      dur="2s"
      repeatCount="indefinite" />
  </circle>
</svg>

<button id="pauseBtn">Pause Animations</button>
<button id="resumeBtn">Resume Animations</button>
<pre id="status"></pre>
js
const svgElement = document.getElementById("exampleSVG");
const pauseButton = document.getElementById("pauseBtn");
const resumeButton = document.getElementById("resumeBtn");
const statusDisplay = document.getElementById("status");

pauseButton.addEventListener("click", () => {
  svgElement.pauseAnimations();
  statusDisplay.textContent = "Animations paused.";
});

resumeButton.addEventListener("click", () => {
  svgElement.unpauseAnimations();
  statusDisplay.textContent = "Animations resumed.";
});

Specifications

Specification
SVG Animations Level 2
# __svg__SVGSVGElement__unpauseAnimations

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
unpauseAnimations

Legend

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Full support
Full support

See also