Element: animationiteration event

The animationiteration event is fired when an iteration of a CSS Animation ends, and another one begins. This event does not occur at the same time as the animationend event, and therefore does not occur for animations with an animation-iteration-count of one.


Use the event name in methods like addEventListener(), or set an event handler property.

addEventListener("animationiteration", (event) => {});

onanimationiteration = (event) => {};

Event type

Event properties

Also inherits properties from its parent Event.

AnimationEvent.animationName Read only

A string containing the value of the animation-name that generated the animation.

AnimationEvent.elapsedTime Read only

A float giving the amount of time the animation has been running, in seconds, when this event fired, excluding any time the animation was paused. For an animationstart event, elapsedTime is 0.0 unless there was a negative value for animation-delay, in which case the event will be fired with elapsedTime containing (-1 * delay).

AnimationEvent.pseudoElement Read only

A string, starting with '::', containing the name of the pseudo-element the animation runs on. If the animation doesn't run on a pseudo-element but on the element, an empty string: ''.


This code uses animationiteration to keep track of the number of iterations an animation has completed:

const animated = document.querySelector(".animated");

let iterationCount = 0;

animated.addEventListener("animationiteration", () => {
  console.log(`Animation iteration count: ${iterationCount}`);

The same, but using the onanimationiteration event handler property:

const animated = document.querySelector(".animated");

let iterationCount = 0;

animated.onanimationiteration = () => {
  console.log(`Animation iteration count: ${iterationCount}`);

Live example


<div class="animation-example">
  <div class="container">
    <p class="animation">You chose a cold night to visit our planet.</p>
  <button class="activate" type="button">Activate animation</button>
  <div class="event-log"></div>


.container {
  height: 3rem;

.event-log {
  width: 25rem;
  height: 2rem;
  border: 1px solid black;
  margin: 0.2rem;
  padding: 0.2rem;

.animation.active {
  animation-duration: 2s;
  animation-name: slidein;
  animation-iteration-count: 2;

@keyframes slidein {
  from {
    transform: translateX(100%) scaleX(3);
  to {
    transform: translateX(0) scaleX(1);


const animation = document.querySelector("p.animation");
const animationEventLog = document.querySelector(
const applyAnimation = document.querySelector(
let iterationCount = 0;

animation.addEventListener("animationstart", () => {
  animationEventLog.textContent = `${animationEventLog.textContent}'animation started' `;

animation.addEventListener("animationiteration", () => {
  animationEventLog.textContent = `${animationEventLog.textContent}'animation iterations: ${iterationCount}' `;

animation.addEventListener("animationend", () => {
  animationEventLog.textContent = `${animationEventLog.textContent}'animation ended'`;
  applyAnimation.textContent = "Activate animation";

animation.addEventListener("animationcancel", () => {
  animationEventLog.textContent = `${animationEventLog.textContent}'animation canceled'`;

applyAnimation.addEventListener("click", () => {
  animationEventLog.textContent = "";
  iterationCount = 0;
  const active = animation.classList.contains("active");
  applyAnimation.textContent = active
    ? "Cancel animation"
    : "Activate animation";



CSS Animations Level 1
# eventdef-globaleventhandlers-animationiteration

Browser compatibility

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See also